Helljumper
Release date: December 29, 2024.
Platforms: Windows, Linux.
Coding Language(s): Odin.
Engine/Libraries: Raylib.
An isometric endless runner where you travel between heaven and hell.
It was initially made in 48 hours for the Odin Holiday Game Jam 2024, and has since been updated.
Download (Updated) (English) (Windows)
Download (Updated) (Russian) (Windows)
Download (Updated) (English) (Linux)
Download (Updated) (Russian) (Linux)
Download (Original) (English) (Windows)
This was my first project using the Odin programming language. Despite the unfinished state of Odin, the process of making the game was very smooth and enjoyable. However, I was unable to get the game ported to the web due to a variety of library bugs.
This was also my first isometric game, and I learned that making isometric games is more challenging than I anticipated, especially when it comes to sorting sprites on the screen and debugging collision detection issues.