PROJECTS

This page is where I put notable creative/programming projects that I've made that aren't games.

Total Editor 3

This is a 3D tile based map editor, succeeding the Total Editor 2 included with my game Total Invasion II.

It features an interface for laying out 3D shapes in a grid, assigning textures to each one, and adding entities with arbitrary properties. The map is saved as a custom format, but can also be exported as a .gltf/.glb file that includes entity information and separates geometry into regions.

This is mainly for my own use, though I have included instructions and have tried to make it somewhat user friendly. It is unlikely to get many updates in the future, unless people are actually using it. 

screenshot screenshot screenshot

Download version 3.2.1 for Windows

Download version 3.2.1 for Ubuntu

Download version 3.1 for Windows

Download version 3.1 for Ubuntu

Source code on Github

Cartoons

Enigma Group G (formerly The Cronikles) is a cartoon series that I created many years ago, based off of characters that I had drawn since early childhood. It has mostly taken a back seat while I focus on my game projects, but I still like to come back to it now and again.

It is about a team of confused and barely qualified agents of a regional government in the future known as Sector G that deals with eccentric villains such as bacon obsessed cultists, murderous pop singers, and rampaging robots.

Character Descriptions (This is a little outdated right now)

I started animating using the software Anime Studio (now called (Moho)[https://moho.lostmarble.com/]), because I got an older version for cheap online. Moho is a software focusing on computer generated vector animation - the program interpolates movement between frames instead of me drawing everything manually. Characters could be moved by defining skeletons for the character and dragging them around. This automation made the animation a bit stiff, and made it harder to draw characters at different angles, but it drastically reduced the time it took to animate. This was important since I also made a lot of the music and did the voice acting myself, which was already a handful.

While my friends and family enjoyed the cartoons thoroughly, I eventually found that I was lacking in inspiration. As my skills as an animator and my desire to tell compelling stories grew, my ideas ended up being too ambitious for me to complete in a reasonable amount of time, and I was confused about what direction I wanted to take with future episodes. As a result the show went on a hiatus of almost 10 years while I focused on game development.

More recently, I released a continuation in the form of a visual novel. This experiment uses the game engine Ren'py to tell a story using a series of background images with text, sound, and small amounts of animation. By reducing the amount of labor required for animation and voice acting, I hoped to reduce the amount of time needed to make episodes. This style gives me room for more variety in scenes and characters, but is not quite as appealing to audiences. In the future I hope to start experimenting more with full 3D animation to allow me to reuse my art in more ways.

At that time the series was renamed from The Cronikles to Enigma Group G. 'The Cronikles' was a title I came up with before I had even entered elementary school, and is just a misspelling of 'chronicles'. While this title does represent the quirky nature of the cartoon, it is difficult to find on search engines, and it isn't very descriptive of the cartoon's premise, which is why I decided to change it.

Watch Enigma Group G on my Youtube channel: