Total Invasion II
Release date: July 29, 2015.
Platforms: Windows.
Coding Language(s): BlitzMax.
Engine/Libraries: OpenGL.
An ambitious sequel to Total Invasion, taking inspiration from even more 90s first person shooter tropes. It features 30 maps of chaotic shootin' and slappin'.
Wield rather impractical weapons such as:
- Sickle that can be thrown and then brought back like Mjolnir
- Egg launcher that sometimes spawns chickens
- A double-barrel grenade launcher
- A street sign (the most powerful weapon)
Fight against a vast army of strange hooded folk (wraiths) that sound like they're drowning in a toilet.
Playing as a grumpy cat-girl soldier, your goal is to infiltrate the wraith home world and stop the invasion at its source. However, you may find that even fate itself is set against you.
A remake is currently in the works that will feature significant difficulty balances, improved controls and physics, and more content!
The Linux version requires these libraries:
sudo apt install libglu1-mesa libasound2 libfreetype6 libxpm4 libxft2 libxxf86vm1 libpulse0 libopenal1 libwebkit2gtk-4.0-37 libgtk-3
The game's engine was made "from scratch" using the low level graphics API OpenGL and some BlitzMax standard library functions. A few years later, I started to rewrite the engine to run in browsers with Javascript's WebGL functionalities. This port was not finished, and may never be finished, but I think it's neat.