Total Editor 3.2 Update

Updated 09.03.2025

I made a significant update to my map editing software Total Editor 3 to support my development of Total Invasion 22, my upcoming remake of Total Invasion II.

This change makes breaking changes to the map format to add support for multiple textures per tile. Now each tile can have a primary texture, selected with left click, and a secondary texture, selected with right click. This removes the need for some of the weird, hacky solutions I had been making to make floors and ceilings look right in my project. I do not plan on making it support more than 2 textures, though, since I think doing so would require significant changes to the editor's workflow that would probably make it less convenient to use.

Any maps saved from version 3.1 will be automatically converted after being saved in 3.2. I also took the opportunity to reduce the size of the .te3 files by about 30-40% by using smaller data structures. Now these maps are starting to become even smaller than the ones I made for Total Invasion II!

Other changes include:

A new tile shape was added in order to more easily create floors with diagonal patterns:

screenshot of new diagonally split cube tile